Carlos J. Guzman
Art Director | Concept Artist | Visual Development
cgeezusartwork@gmail.com
Summary Experienced Art Director and Concept Artist specializing in art direction, creative direction, and visual development. Led artistic teams and produced high-quality assets for console games, mobile games, and multimedia projects. Combined creativity and strategic vision to enhance player engagement and deliver impactful visuals. Streamlined approval processes to build cohesive and consistent visions for IPs from the ground up.
Skills
Art Direction
Creative Direction
Visual Development
Character Design
Concept Art
Software Proficiency
Adobe Photoshop
Autodesk Maya
ZBrush
Character Creator
Professional Experience
Wildlife Studios | Team Tiger | 2023–2024
Secret Puzzle Society – Art Director, Concept Artist, Character Designer, Creative Direction
OSMO City | Palo Alto | 2019–2023
Secret of the Dragons – Principal Concept Artist
Magical Workshop – Principal Concept Artist
SGN, Jam City | San Francisco | 2015–2019
Harry Potter Hogwarts Mystery – Principal Concept Artist
TWIST- Lead Environment Artist
Juice Jam – Principal Concept Artist
Zynga | San Francisco | 2009–2015
Lead Visual Development artist on various untitled projects
ChefVille – Lead Concept Artist
Café World – Lead Artist
Shanghai Film Group | Beijing | 2009
True Legend (Directed by Yuen Woo Ping; released 2010) – Animatic Artist, Concept Artist, Special FX Storyboard Artist
Nike Japan | 2007
Promo Advertisement Illustrations – Lead Background Artist, Lead Colorist
Alcazar Entertainment | Los Angeles | 2006–Present
Tiki Twins – Website Designer
Battleborgs – Toy Concept Artist
0000 (short film)– Concept Artist
Maverix Animation Studios | San Francisco | 2004–2013
Nancy Drew: Girl Detective (Papercutz Publishing, Graphic Novel) – Background Artist, Colorist
Adidas Basketball (TMAC section on adidas.com) – Lead Colorist
Blockheadz (Animated Short) – Lead Colorist
Above the Influence (Commercial) – Environment Colorist
National Geographic (Animated Short) – Lead Colorist
TKO Software | Santa Cruz | 2003–2004
Knuckle-Up! (Wireless, J2ME & BREW) – Environment Artist, Character Design Artist
X-Men 2: Battle (Wireless, J2ME & BREW) – Environment Artist, Character Design Artist
Tenchu: Wrath of Heaven (Mobile Phones) – Environment Artist, Character Design Artist
Leisure Suit Larry (N-Gage) – Environment Artist
Digital Eclipse | Emeryville | 2000–2002
Rayman Advance (Ubisoft, GBA) – Artist
Super Boom Tread Troopers (Dreamcast) – Lead Concept Artist
Monster Force (Universal, GBA) – Lead Environment Artist
Tarzan 2 (Disney Interactive, GBA) – Environment Artist
Blue Heat Games | San Francisco | 2000
SEGA Snowboarding (Sega Mobile, BREW) – Environment Artist
Z-Axis Ltd. | San Mateo | 1999–2000
Space Invaders (Activision, PlayStation) – Character Design Artist
Thrasher: Skate & Destroy (Rockstar, PlayStation) – Interface Artist, Texture Artist
Dave Mirra BMX (Acclaim, PlayStation) – Concept Artist
Blam! | San Francisco | 1997–1998
Monkey Hero (Take-Two Interactive, PlayStation) – Concept Artist, Character Design Artist
