Carlos J. Guzman

Art Director | Concept Artist | Visual Development

https://www.cgeezus.com

cgeezusartwork@gmail.com

Summary Experienced Art Director and Concept Artist specializing in art direction, creative direction, and visual development. Led artistic teams and produced high-quality assets for console games, mobile games, and multimedia projects. Combined creativity and strategic vision to enhance player engagement and deliver impactful visuals. Streamlined approval processes to build cohesive and consistent visions for IPs from the ground up. 

Skills

  • Art Direction

  • Creative Direction

  • Visual Development

  • Character Design

  • Concept Art

Software Proficiency

  • Adobe Photoshop

  • Autodesk Maya

  • ZBrush

  • Character Creator

Professional Experience

Wildlife Studios | Team Tiger | 2023–2024

  • Secret Puzzle Society – Art Director, Concept Artist, Character Designer, Creative Direction

OSMO City | Palo Alto | 2019–2023

  • Secret of the Dragons – Principal Concept Artist

  • Magical Workshop – Principal Concept Artist


SGN, Jam City | San Francisco | 2015–2019

  • Harry Potter Hogwarts Mystery – Principal Concept Artist

  • TWIST- Lead Environment Artist

  • Juice Jam – Principal Concept Artist

Zynga | San Francisco | 2009–2015

  • Lead Visual Development artist on various untitled projects

  • ChefVille – Lead Concept Artist

  • Café World – Lead Artist

Shanghai Film Group | Beijing | 2009

  • True Legend (Directed by Yuen Woo Ping; released 2010) – Animatic Artist, Concept Artist, Special FX Storyboard Artist

Nike Japan | 2007

  • Promo Advertisement Illustrations – Lead Background Artist, Lead Colorist

Alcazar Entertainment | Los Angeles | 2006–Present

  • Tiki Twins – Website Designer

  • Battleborgs – Toy Concept Artist

  • 0000 (short film)– Concept Artist

Maverix Animation Studios | San Francisco | 2004–2013

  • Nancy Drew: Girl Detective (Papercutz Publishing, Graphic Novel) – Background Artist, Colorist

  • Adidas Basketball (TMAC section on adidas.com) – Lead Colorist

  • Blockheadz (Animated Short) – Lead Colorist

  • Above the Influence (Commercial) – Environment Colorist

  • National Geographic (Animated Short) – Lead Colorist

TKO Software | Santa Cruz | 2003–2004

  • Knuckle-Up! (Wireless, J2ME & BREW) – Environment Artist, Character Design Artist

  • X-Men 2: Battle (Wireless, J2ME & BREW) – Environment Artist, Character Design Artist

  • Tenchu: Wrath of Heaven (Mobile Phones) – Environment Artist, Character Design Artist

  • Leisure Suit Larry (N-Gage) – Environment Artist




Digital Eclipse | Emeryville | 2000–2002

  • Rayman Advance (Ubisoft, GBA) – Artist

  • Super Boom Tread Troopers (Dreamcast) – Lead Concept Artist

  • Monster Force (Universal, GBA) – Lead Environment Artist

  • Tarzan 2 (Disney Interactive, GBA) – Environment Artist

Blue Heat Games | San Francisco | 2000

  • SEGA Snowboarding (Sega Mobile, BREW) – Environment Artist

Z-Axis Ltd. | San Mateo | 1999–2000

  • Space Invaders (Activision, PlayStation) – Character Design Artist

  • Thrasher: Skate & Destroy (Rockstar, PlayStation) – Interface Artist, Texture Artist

  • Dave Mirra BMX (Acclaim, PlayStation) – Concept Artist

Blam! | San Francisco | 1997–1998

  • Monkey Hero (Take-Two Interactive, PlayStation) – Concept Artist, Character Design Artist




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